Yo,i am back xD, venho trazer o que o duelist advent tem de bom......
como alguns efeitos(ainda não confirmados),shadoll's,penduluns normal monstros,tellaknight ,star seraphs
enfim ....
Level 8 EARTH Machine-Type Effect Monster
ATK 1000
DEF 3500
When this card is Normal or Special Summoned: You can change this card’s battle position.
All “Heavyweight Musha” monsters you control can attack while they are in face-up Defense Position. If they do, use their DEF instead of ATK for damage calculations.
Maryoku no Izumi / Spell Power Spring / That Whacky Spring
Quick-Play Spell Card
You can only activate 1 “Spell Power Spring” per turn.
Draw 1 card for each face-up Spell/Trap Card your opponent controls, then discard 1 card for each face-up Spell/Trap Card you control. Until the end of your opponent’s next turn, Spells/Traps your opponent controls cannot be destroyed, and their activation and effects cannot be negated.
Jikuu no Otoshiana / Space-Time Trap Hole
Normal Trap Card
When your opponent Special Summons a monster from their hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 Life Points for each monster shuffled.
(final do texto não confirmado)
Star Seraphs
Level 4 LIGHT Fairy-Type Effect Monster
ATK 1800
DEF 400
When this card is Normal or Special Summoned: You can add 1 “Star Seraph” monster from your Deck to your hand, except for “Star Seraph Scepter”.
An Xyz Monster that was Xyz Summoned by using 3 monsters you control as Xyz Material (including this card) gains this effect.
• When this card is Xyz Summoned: Target 1 other card on the field; destroy that card, then draw 1 card.
Level 4 LIGHT Fairy-Type Effect Monster
ATK 1500
DEF 900
When this card is Special Summoned: You can Special Summon 1 “BOOKS” monster from your hand, then you can place 1 LIGHT monster in your Graveyard on the top of your Deck.
An Xyz Monster that was Xyz Summoned by using 3 monsters you control (including this card) gains this effect.
• While this card has any Xyz Materials attached, each turn, the first time a monster is Special Summoned from the hand, draw 1 card.
ATK 1500
DEF 900
When this card is Special Summoned: You can Special Summon 1 “BOOKS” monster from your hand, then you can place 1 LIGHT monster in your Graveyard on the top of your Deck.
An Xyz Monster that was Xyz Summoned by using 3 monsters you control (including this card) gains this effect.
• While this card has any Xyz Materials attached, each turn, the first time a monster is Special Summoned from the hand, draw 1 card.
Holy Lightning Throne / Star Seraph Sovereign
Level 4 LIGHT Fairy-Type Effect Monster
ATK 800
DEF 2000
This card cannot be used as an Xyz Material, except for an Xyz Summon that would use 3 or more monsters as Xyz Materials.
If you Normal or Special Summon a “Star Seraph” monster: You can Special Summon this card from your hand, and if you do, draw 1 card. If that drawn card is a “Star Seraph” monster, you can Special Summon that monster.
Level 4 LIGHT Fairy-Type Effect Monster
ATK 800
DEF 2000
This card cannot be used as an Xyz Material, except for an Xyz Summon that would use 3 or more monsters as Xyz Materials.
If you Normal or Special Summon a “Star Seraph” monster: You can Special Summon this card from your hand, and if you do, draw 1 card. If that drawn card is a “Star Seraph” monster, you can Special Summon that monster.
Shadolls
Shadoll Lizard
Level 4 DARK Spellcaster-Type Flip Effect Monster
ATK 1800
DEF 1000
You can only use 1 “Shadoll Lizard” effect per turn, and only once that turn.
If this card is flipped face-up: You can target 1 monster on the field; destroy that monster.
If this card is sent to the Graveyard by a card effect: You can send 1 “Shadoll” card from your Deck to the Graveyard, except for “Shadoll Lizard”.
Level 4 DARK Spellcaster-Type Flip Effect Monster
ATK 1800
DEF 1000
You can only use 1 “Shadoll Lizard” effect per turn, and only once that turn.
If this card is flipped face-up: You can target 1 monster on the field; destroy that monster.
If this card is sent to the Graveyard by a card effect: You can send 1 “Shadoll” card from your Deck to the Graveyard, except for “Shadoll Lizard”.
Shadoll Dragon
Level 4 DARK Spellcaster-Type Flip Effect Monster
ATK 1900
DEF 0
You can only use 1 “Shadoll Dragon” effect per turn, and only once that turn.
If this card is flipped face-up: You can target 1 card your opponent controls; return that card to the hand.
If this card is sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy that card.
Level 4 DARK Spellcaster-Type Flip Effect Monster
ATK 1900
DEF 0
You can only use 1 “Shadoll Dragon” effect per turn, and only once that turn.
If this card is flipped face-up: You can target 1 card your opponent controls; return that card to the hand.
If this card is sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy that card.
Shadoll Beast
Level 5 DARK Spellcaster-Type Flip Effect Monster
ATK 2200
DEF 1700
You can only use 1 “Shadoll Beast” effect per turn, and only once that turn.
If this card is flipped face-up: You can draw 2 cards, then discard 1 card.
If this card is sent to the Graveyard by a card effect: You can draw 1 card.
Level 5 DARK Spellcaster-Type Flip Effect Monster
ATK 2200
DEF 1700
You can only use 1 “Shadoll Beast” effect per turn, and only once that turn.
If this card is flipped face-up: You can draw 2 cards, then discard 1 card.
If this card is sent to the Graveyard by a card effect: You can draw 1 card.
Kagerou no Jubaku / Curse of the Shadow Prison
Field Spell Card
Each time a “Shadoll” monster is sent to the Graveyard by a card effect, place 1 Spellstone Counters on this card.
During your opponent’s turn, all monsters they control lose 100 ATK for each Spellstone Counter on this card.
Once per Fusion Summon of a “Shadoll” Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 face-up monster your opponent controls as a Fusion Material.
Field Spell Card
Each time a “Shadoll” monster is sent to the Graveyard by a card effect, place 1 Spellstone Counters on this card.
During your opponent’s turn, all monsters they control lose 100 ATK for each Spellstone Counter on this card.
Once per Fusion Summon of a “Shadoll” Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 face-up monster your opponent controls as a Fusion Material.
Ochikage no Ugomeki / Squirmming Fallen Shadow
Normal Trap Card
Send 1 “Shadoll” card from your Deck to the Graveyard, then you can change any number of your face-down Defense Position “Shadoll” monsters to face-up Defense Position.
Normal Trap Card
Send 1 “Shadoll” card from your Deck to the Graveyard, then you can change any number of your face-down Defense Position “Shadoll” monsters to face-up Defense Position.
Satellaknights
Satellaknight Sham
Level 4 LIGHT Warrior-Type Effect Monster
ATK 1400
DEF 1800
You can only use the effect of “Satellaknight Sham” once per turn.
When this card is Summoned: You can inflict 1000 damage to your opponent.
Level 4 LIGHT Warrior-Type Effect Monster
ATK 1400
DEF 1800
You can only use the effect of “Satellaknight Sham” once per turn.
When this card is Summoned: You can inflict 1000 damage to your opponent.
Satellaknight Unuk
Level 4 LIGHT Warrior-Type Effect Monster
ATK 1800
DEF 1000
You can only use the effect of “Satellaknight Unuk” once per turn.
If this card is Summoned: You can send 1 “tellaknight” monster from your Deck to the Graveyard, except for “Satellaknight Unuk”.
Level 4 LIGHT Warrior-Type Effect Monster
ATK 1800
DEF 1000
You can only use the effect of “Satellaknight Unuk” once per turn.
If this card is Summoned: You can send 1 “tellaknight” monster from your Deck to the Graveyard, except for “Satellaknight Unuk”.
Satellaknight no Inshi / Satellaknight Factor
Equip Spell Card
Equip only to a “tellaknight” monster you control.
It gains 500 ATK and DEF, also it cannot be affected by your opponent’s card effects.
If you control a non-”tellaknight” monster, destroy this card.
Equip Spell Card
Equip only to a “tellaknight” monster you control.
It gains 500 ATK and DEF, also it cannot be affected by your opponent’s card effects.
If you control a non-”tellaknight” monster, destroy this card.
Normal Pendulum Monsters
Senkou no Kishi / Radiant Knight
Level 4 LIGHT Warrior-Type Pendulum Normal Monster
ATK 1800
DEF …?
PSB: 7 / PSR: 7
Pendulum Effect: None
“A knight that has obtained a new power from the God Pendulum. Awaken and release your power!”
Level 4 LIGHT Warrior-Type Pendulum Normal Monster
ATK 1800
DEF …?
PSB: 7 / PSR: 7
Pendulum Effect: None
“A knight that has obtained a new power from the God Pendulum. Awaken and release your power!”
Fuukoo no Mahouseki
Level 5 DARK Spellcaster-Type Pendulum Normal Monster
ATK 2200
DEF 1200
PSB: 2 / PSB: 2
Pendulum Effect: During the End Phase of the turn this card is activated: You can target 1 face-up Spell/Trap Card on the field; destroy that card.
“A lifeform wandering in a fantasy space, or at least that was how it was supposed to be. The greatest mystery is the fact that it doesn… have much of its previous memories. Is the reason for that perhaps…? Is that why …. it’s …..preventing……..inference…eliminate…”
Level 5 DARK Spellcaster-Type Pendulum Normal Monster
ATK 2200
DEF 1200
PSB: 2 / PSB: 2
Pendulum Effect: During the End Phase of the turn this card is activated: You can target 1 face-up Spell/Trap Card on the field; destroy that card.
“A lifeform wandering in a fantasy space, or at least that was how it was supposed to be. The greatest mystery is the fact that it doesn… have much of its previous memories. Is the reason for that perhaps…? Is that why …. it’s …..preventing……..inference…eliminate…”
Ryuusei
Suiryuusei Bishiki / Water Dragonstar Bishiki
Level 2 WATER Genryuu Effect Monster
ATK 0
DEF 2000
You can only use the (1) effect of “Water Dragonstar Bishiki” once per turn.
When this card you control is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 “Dragonstar” monster from your Deck in face-up Attack Position, except for “Water Dragonstar Bishiki”.
Once per turn, during your opponent’s Main Phase or Battle Phase: You can Synchro Summon 1 Synchro Monster using only “Ryuusei” monsters you control as the Synchro Materials (this is a Quick Effect).
A Synchro Monster that used this card Synchro Material is unaffected by Trap Effects.
Level 2 WATER Genryuu Effect Monster
ATK 0
DEF 2000
You can only use the (1) effect of “Water Dragonstar Bishiki” once per turn.
When this card you control is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 “Dragonstar” monster from your Deck in face-up Attack Position, except for “Water Dragonstar Bishiki”.
Once per turn, during your opponent’s Main Phase or Battle Phase: You can Synchro Summon 1 Synchro Monster using only “Ryuusei” monsters you control as the Synchro Materials (this is a Quick Effect).
A Synchro Monster that used this card Synchro Material is unaffected by Trap Effects.
Fuuryuusei Horou / Wind Dragonstar Horou
Level 1 WIND Genryuu-Type Effect Monster
ATK 0
DEF 1800
You can only use the (1) effect of “Wind Dragonstar Horou” once per turn.
When this card you control is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 “Dragonstar” monster from your Deck in face-up Attack Position, except for “Wind Dragonstar Horou”.
Once per turn, during your opponent’s Main Phase or Battle Phase: You can Synchro Summon 1 Synchro Monster using only “Dragonstar” monsters you control as the Synchro Materials (this is a Quick Effect).
A Synchro Monster that used this card Synchro Material is unaffected by Spell Effects.
Level 1 WIND Genryuu-Type Effect Monster
ATK 0
DEF 1800
You can only use the (1) effect of “Wind Dragonstar Horou” once per turn.
When this card you control is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 “Dragonstar” monster from your Deck in face-up Attack Position, except for “Wind Dragonstar Horou”.
Once per turn, during your opponent’s Main Phase or Battle Phase: You can Synchro Summon 1 Synchro Monster using only “Dragonstar” monsters you control as the Synchro Materials (this is a Quick Effect).
A Synchro Monster that used this card Synchro Material is unaffected by Spell Effects.
Ryuusei no Kimyaku / Dragonstar Vein
Continuous Spell Card
Accumulate the following effects based on the nunber of different monster Attributes of the “Ryusei” monsters in your Graveyard.
• 2 or more: “Dragonstar” monsters you control gain 500 ATK.
• 3 or more: If a “Dragonstar” monster you control would be destroyed, you can send this card to the Graveyard instead.
• 4 or more: Your opponent cannot Set monsters, and all face-up monsters your opponent controls are switch to Attack Position.
• 5 or more: You can send this card to the Graveyard; destroy all cards on the field.
Continuous Spell Card
Accumulate the following effects based on the nunber of different monster Attributes of the “Ryusei” monsters in your Graveyard.
• 2 or more: “Dragonstar” monsters you control gain 500 ATK.
• 3 or more: If a “Dragonstar” monster you control would be destroyed, you can send this card to the Graveyard instead.
• 4 or more: Your opponent cannot Set monsters, and all face-up monsters your opponent controls are switch to Attack Position.
• 5 or more: You can send this card to the Graveyard; destroy all cards on the field.
Ryuusei no Kiwami / Dragonstar Limits
Continuous Trap Card
Your opponent’s monsters that can attack must attack.
During either player’s Main Phase or Battle Phase: You can send this face-up card to the Graveyard; Synchro Summon 1 Synchro Monster by using at least 1 “Dragonstar” monster as Synchro Material.
Continuous Trap Card
Your opponent’s monsters that can attack must attack.
During either player’s Main Phase or Battle Phase: You can send this face-up card to the Graveyard; Synchro Summon 1 Synchro Monster by using at least 1 “Dragonstar” monster as Synchro Material.
Random Stuff
Ken Majin Humihumihuming / Humhumming the Keyboard Djinn
Rank 4 WATER Fiend-Type Xyz Effect Monster
ATK 1100
DEF 1800
2 Level 3 monsters
When this card is Special Summoned: You can target 1 “Djinn” Xyz Monster in your Graveyard; Special Summon that monster, then you can attach up to 2 cards from your hand to it as Xyz Materials.
Once per turn: You can detach 1 Xyz Material from this card, then target 1 “Djinn” Xyz Monster you control; that monster can attack your opponent directly this turn.
Rank 4 WATER Fiend-Type Xyz Effect Monster
ATK 1100
DEF 1800
2 Level 3 monsters
When this card is Special Summoned: You can target 1 “Djinn” Xyz Monster in your Graveyard; Special Summon that monster, then you can attach up to 2 cards from your hand to it as Xyz Materials.
Once per turn: You can detach 1 Xyz Material from this card, then target 1 “Djinn” Xyz Monster you control; that monster can attack your opponent directly this turn.
Choujuushi Castel / Winged Skyblaster Castel
Rank 4 WIND Winged Beast-Type Xyz Effect Monster
ATK 2000
DEF 1500
2 Level 4 monsters
You can only use 1 “Bird Skyblaster Castel” effect per turn, and only once that turn.
Detach 1 Xyz Material from this card, then target 1 face-up monster; change that monster to face-down Defense Position.
Detach 2 Xyz Materials from this card, then target 1 other face-up card; shuffle that card into the Deck.
Rank 4 WIND Winged Beast-Type Xyz Effect Monster
ATK 2000
DEF 1500
2 Level 4 monsters
You can only use 1 “Bird Skyblaster Castel” effect per turn, and only once that turn.
Detach 1 Xyz Material from this card, then target 1 face-up monster; change that monster to face-down Defense Position.
Detach 2 Xyz Materials from this card, then target 1 other face-up card; shuffle that card into the Deck.
Numbers Hunter
Level 4 LIGHT Warrior-Type Effect Monster
ATK 1600
DEF 1400
If this card is Summoned: Return all “Number” Xyz Monsters on the field to the Extra Deck.
Neither player can Special Summon “Number” Xyz Monsters. This card cannot be destroyed by battle with Xyz Monsters, and is uanffected by Xyz Monster effects.
Level 4 LIGHT Warrior-Type Effect Monster
ATK 1600
DEF 1400
If this card is Summoned: Return all “Number” Xyz Monsters on the field to the Extra Deck.
Neither player can Special Summon “Number” Xyz Monsters. This card cannot be destroyed by battle with Xyz Monsters, and is uanffected by Xyz Monster effects.
Ta ai galera,espero que gostem e anti-meta vamos a caça xD..
legal esse booster lanca dia 1'9 neh? entao chegam no dn dia 19?
ResponderExcluirCaraca, ansioso pra jogar com eles no DN ! Vou montar um Satellaknight deck.
ResponderExcluirEstão dando muita liberdade para os estagiarios da Konami...ta saindo muita coisa absurda de uma vez
ResponderExcluir